The Complete Seep Card Game Glossary

Like any great card game, Seep has its own unique language. The Seep card game glossary is a mix of traditional Hindi/Punjabi terms and mathematical mechanics. Whether you are a beginner trying to understand what your partner is saying, or an experienced player looking to clarify a ruling (read our Complete Rules), this dictionary of Seep card game terms will serve as your ultimate reference.

A-Z Seep Terminology

Bidding (The Call)

Definition: The very first action of the game. The player to the right of the dealer receives 4 cards and must declare a target value between 9 and 13.

Rules associated:

  • The bidder must possess at least one card matching the bid value in their hand.
  • The bid determines how the initial floor cards can be captured.

Capture (Uthana)

Definition: The act of taking cards from the floor and adding them to your team's score pile to secure card point values.

How it works:

You capture cards by playing a card from your hand that matches the exact value of a single card, a sum of cards, or an established House on the floor.

Floor (The Table)

Definition: The center area of the game where face-up cards are placed. Players build houses and capture cards from the floor.

Ghar (House)

Definition: A grouping of cards on the floor that are mathematically locked together to equal a specific value between 9 and 13.

Example:

Combining a 4 on the floor with a 6 from your hand creates a Ghar of 10. To create a Ghar, you must have the capturing card (a 10) in your hand.

Kacha Ghar (Loose House)

Definition: A House that has only been built using single combinations (e.g., one 5 and one 4 making a 9). Read our guide on building houses for more details.

Vulnerability:

A Kacha Ghar can be broken or hijacked by other players. An opponent could throw an Ace on your Kacha Ghar of 9 to turn it into a Kacha Ghar of 10.

Pucca Ghar (Firm House)

Definition: A House that has been cemented by adding a duplicate card of the target value.

Invulnerability:

Once a house is Pucca (e.g., you add a 10 to a House of 10), it cannot be broken or altered by anyone. It can only be captured by a player holding a 10.

Seep (Sweep)

Definition: The namesake of the game. A Seep occurs when a player's capture removes every single card currently sitting on the floor, leaving the floor completely empty.

Reward:

Executing a Seep awards your team 50 bonus points, tracked visually (often by flipping a card face-up in the score pile). Note: A Seep cannot occur on the very last play of the game.

Throwing (Discarding)

Definition: Playing a card face-up onto the floor without building a house or capturing any cards.

Strategy:

Throwing is usually a defensive move when you cannot safely build or capture. Players often throw zero-point red cards (like a 3 of Hearts) to starve the opponents of points.

Master the Terminology in Practice

The fastest way to memorize the Seep card game terms is to see them in action. Our digital game interface visually highlights Kacha and Pucca houses, making it incredibly easy for beginners to understand the mechanics without getting lost in translation.

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